At this point in the story, players are still getting acclimated to a variety of game mechanics and systems, and Zhang Liang. By Momo Tabari published 22 March 2023 Zhang Liang might be scary, but you can beat him with some help (Image credit: Team Ninja) Wo Long: Fallen Dynasty immediately throws players into. By preparing accordingly before fighting, you can make this fight much less stressful. Either way, there's no point trying to get super aggressive with this phase and deal lots of damage conventionally-not when you can bait those critical strikes. The first boss in Wo Long: Fallen Dynasty offers a bit of a challenge. How to Defeat the First Boss in Wo Long: Fallen Dynasty. Zhang's red critical strikes seem pretty random to be honest one time he did the spike arm launch right at the very beginning, whereas another time I had to hit him a bit before he did it. This will finish the fight early and save you some trouble. Developer Team Ninja released more information about upcoming content to action RPG Wo Long: Fallen Dynasty. Once he's at half health your companion will tell you to "release the power of the jade" and you need to press Y+B on controller. ![]() He is surprisingly fast, and glues himself to you when dishing out combos. ![]() In particular you want to make sure you deflect the attack where he fires his spike arm at you, since this almost completely fills his Spirit Gauge, and he's usually stunned for long enough after that you can get a sneaky combo in to tip him over and perform a Fatal Strike. The boss at the end of the tutorial section is Zhang Liang, a brutish Yellow Turban bandit that wields a giant hammer. The good news is that you only need to get him to half health, and you can do this by baiting out his red critical strikes. Interestingly, though, TA player unlocks actually dip below the global Xbox level slightly in the mid-to-late-game, before evening out to the same 2% unlock rate as the wider Xbox pool on the last few achievements.Zhang Liang's second phase is a lot to deal with: he grows a big spiky arm that he tries to whip you with, and has a variety of annoying shockwave attacks, sending stones spiking towards you through the ground, or spiking the ground around him. As you might expect from a dedicated achievement-hunting community, tracked TrueAchievements players are off to a considerably better start, with roughly half of those with Wo Long on their tags now past the first hurdle. There then follows a pretty steep but steady drop-off in unlocks for the rest of the 17 story-based achievements, gradually falling to just 2% by the time we get to the final story pops - that lower tail end is to be expected when the game has barely been out a week and many will still be working their way through it. Compare the Xbox numbers to other platforms where the game isn't available as part of a subscription service and there's a huge disparity that backs up this notion - Journey's Beginning sits at a 33% unlock rate on Xbox, compared to a whopping 85% on both PlayStation and Steam, where players have had to buy the game and are therefore naturally more committed to getting through it. There's a good chance that many players will simply bounce off the game and never come back after being knocked around by the challenging first boss, and some may not even have made it that far before deciding the game wasn't for them and giving up. ![]() It's safe to say that a major factor here is Wo Long's availability in Xbox Game Pass, with any subscribers free to jump into Team Ninja's new adventure and try it out.
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